Spring '18 3-Week Collaborative Design in Agile Framework

Senior Visual Communications Design and Computer Science students participated in a collaborative, 3-week visualization agile workshop focusing on the topic of the cycle of Columbus neighborhood’s regeneration. This workshop took place during regularly scheduled CSE 5544 and Design 5450. Student teams presented visualization solutions along with evidence of problem definition, problem-solving strategies, data acquiring and mining, visual encoding and design, concept validation through the visual outcome, with the goal of achieving the following visualization outcomes: 1. Tell a compelling story 2. Make the invisibles visible (show relationships/show patterns or trends/show outliers). Agile framework and Sprint cycles were used to manage the collaborative work process (figure below). The multidisciplinary efforts rely on recognizing the differences, but also exploring new potentials of how different areas of study can sustain each other. More about the projects | News report from TDAI

DESIGN 3440 | Design Media I

UI/UX design is an essential component of today’s design landscape. This course examines the leading concepts of user-centered design through readings, discussions and assignments. Practical concerns include methodologies for research, wireframing, information architecture, rapid prototyping and developing an interactive project from an abstract idea through the UX and UI Design processes. Students will gain an understanding of the tools and issues surrounding usability on desktops, mobile devices, wearable screens, along with the various concerns involved in interactivity in general. Below: students work samples by Mike Fletcher (left) and Jack McDermott (right).

Fall '17 Design Sprint: Solving On-Campus Health & Wellness Issues with Design

A 3-day hands-on workshop for sophomore design students Sophomore Visual Communications and Industrial Design students participated in a collaborative, 3-day design workshop focusing on the topics of On-Campus Health and Wellness. Students chose one of the given on-campus health and wellness issues, and defined, expanded upon, debated, refined, prototyped, validated and sharde topical Problem Statements and proposed solutions during in-class activities with very tight time constraints. Student teams presented innovative solutions along with evidence of concept validation through user testing, with the goal of achieving one of the three valid Design Sprint outcomes: efficient failure, flawed success, or epic win.

DESIGN 5505 | Information Design (for non-design students)

This course explores the relationship between visual design and the field of information visualization. It presents design strategies of how information can be structured and visualized to create effective communications and to stimulate viewer attention and engagement. Students will be expected to complete basic research, data collection, data filtering and analysis, discerning relationships and patterns, and finding the right tools/media to create compelling visual representations of the inforamtion. Below: students work by Autumn 2018 class- Visual Explanation Winter Olympics (left to right, top to bottom): Logan Fadeley, Hailey Smith, Sydney Ballish, Karen Selva, and Emma Duncliffe.

DESIGN 5453 | Design Media IV

This course aims to highlight the role that visual communication designers play in the multi-disciplinary attempt to bridge the gap between functionality and usability and to introduce students to some of the unique challenges of designing within the realm of a digital, interactive medium. How we, as designers, can translate features and functions into something humans find usable, useful, and desirable. Your project will deal with next generation concepts of visual communication methods and applications. The context for your research will be task based that supports desired communication, networking,and useful engagements. Project emphasis will be placed on enhancing the richness, resolution, dimensionality, and experiences that occur for your project’s context.

Summer '17 Information Design Workshop at Gengdan Institute, Beijing, China

This week-long workshop foccused on design issues and visual communication skills in the era of big data. Students gathered, ordered, and visualized information that was based on quantify, quality, time, and geographical locations; they explored and practiced different types of information visualization methods and engaged in a process of collaborative sense-making. Using analogue and digital tools, participants created a large information diagrams that visualized data and illuminated patterns, themes, and insights.