Spring '20 Conducting Survey with Data Physicality

As designers, how might we use creative and engaging ways of conducting survey and collecting information from target audiences in order to understand them and their viewpoints? Visual Communication Design students of DESIGN 4153 (Information Design) experimented with using tangible objects in public display to collect data from a large number of audiences. People are able to give or take for the purpose of contributing to the data collection. Students also investigated how physical representations of data – data physicalizations – can support communicating, collecting, and learning information relates to life on campus. Students used diverse craft materials and methods of participant interactions to encourage audience engagement and provoke thoughts and discussions on topics such as self-care, usage of social media, social connections of people of various identities, the hurry culture, and an ideal night of sleep. More about the project

Autumn '19 Color Play

Sophomore students of Design 3400.003 created analog interactive designs showcase the innovative and imaginative interactions of colors, inspired by color theories defined by Bauhaus masters Johannes Itten, Wassily Kandinsky, Josef Albers, and others in history. The installations are available for public view at the OSU Fine Arts Library.

Spring '19 UX in VR

DESIGN 5453 Design Media IV investigates how design fits into a grander system of the user’s relationship with emerging technology. The class in Spring 2019 explored the visual and interactive design process in augmented reality and virtual reality systems. Students learned the state-of-theart how, when, and why to design and evaluate three-dimensional interfaces in virtual environments. Below: students worked with Gravity Sketch VR to study the creative experience of scientific concepts and design color theories.

Spring '18 3-Week Collaborative Design in Agile Framework

Senior Visual Communications Design and Computer Science students participated in a collaborative, 3-week visualization agile workshop focusing on the topic of the cycle of Columbus neighborhood’s regeneration. This workshop took place during regularly scheduled CSE 5544 and Design 5450. Student teams presented visualization solutions along with evidence of problem definition, problem-solving strategies, data acquiring and mining, visual encoding and design, concept validation through the visual outcome, with the goal of achieving the following visualization outcomes: 1. Tell a compelling story 2. Make the invisibles visible (show relationships/show patterns or trends/show outliers). Agile framework and Sprint cycles were used to manage the collaborative work process (figure below). The multidisciplinary efforts rely on recognizing the differences, but also exploring new potentials of how different areas of study can sustain each other. More about the projects | News report from TDAI

DESIGN 3440 | Design Media I | UI/UX

UI/UX design is an essential component of today’s design landscape. This course examines the leading concepts of user-centered design through readings, discussions and assignments. Practical concerns include methodologies for research, wireframing, information architecture, rapid prototyping, assessment planning, and developing an interactive project from an abstract idea through the User Experience and User Interface Design processes. Students will gain an understanding of the tools and issues surrounding usability on desktops, mobile devices, wearable screens, along with the various concerns involved in interactivity in general. Below: students project process includes user journey study, persona investigations, paper prototyping, wireflow diagrams, moodboard, and interactive prototype development by Seonggyeong Hong and Deanna Sagaris (AU 2019).

Autumn '17 Design Sprint: Solving On-Campus Health & Wellness Issues with Design

A 3-day hands-on workshop for sophomore design students Sophomore Visual Communications and Industrial Design students participated in a collaborative, 3-day design workshop focusing on the topics of On-Campus Health and Wellness. Students chose one of the given on-campus health and wellness issues, and defined, expanded upon, debated, refined, prototyped, validated and sharde topical Problem Statements and proposed solutions during in-class activities with very tight time constraints. Student teams presented innovative solutions along with evidence of concept validation through user testing, with the goal of achieving one of the three valid Design Sprint outcomes: efficient failure, flawed success, or epic win.

DESIGN 5505 | Information Design (for non-design students)

This course explores the relationship between visual design and the field of information visualization. It presents design strategies of how information can be structured and visualized to create effective communications and to stimulate viewer attention and engagement. Students will be expected to complete basic research, data collection, data filtering and analysis, discerning relationships and patterns, and finding the right tools/media to create compelling visual representations of the inforamtion. Below: students work by Autumn 2018 class- Visual Explanation Winter Olympics (left to right, top to bottom): Logan Fadeley, Hailey Smith, Sydney Ballish, Karen Selva, and Emma Duncliffe.