Project Brief

Design as Everyday Theatre:
UX Beyond the Screen

Instructor: Yvette Shen ( •᷄ᴗ•́) Teaching Assistants: Borami Kang, Valeska Tan

This sophomore studio explores UX as something that unfolds across screens, spaces, and everyday situations. Working in interdisciplinary teams, students in Visual Communication Design and Experiential Media Design create hybrid experiences that bring together a 2D interface, a spatial interaction in a real environment, and a simple generative behavior that changes with context.

Each team works within an instructor-assigned environment, such as a restaurant, airplane, library, retail store, hospital or clinic, stadium, office, or a speculative space imagined by the students. The work begins with observation-based research. Students look closely at how people move, wait, decide, interact, and adapt within these settings, using real behaviors and conditions to guide their ideas.

Studio work session collage

From there, each project is developed through three connected parts. The Script is a 2D interface prototyped in Figma that helps users understand what is happening and make choices. The Stage extends that experience into space through projection mapping, movement, physical cues, props, and environmental conditions. The Actor introduces a small generative element, allowing the system to respond differently based on user input, timing, or changing context.

System Diagram

Learning Touchpoints

Through research, prototyping, and interdisciplinary collaboration, students develop skills in:

Research and Human-centered Design

understanding users, tasks, and needs

observation research in real environments

identifying patterns, behaviors, friction points, and opportunities

turning research insights into design decisions

building personas, journey maps, and other UX research artifacts

UI and UX Design

information architecture, user flows, and experience structure

visual hierarchy, usability, and interface clarity

core UX principles and laws

designing 2D interfaces and prototypes in Figma

Spatial and System Design

designing projected and embodied experiences in real environments

Wizard-of-Oz prototyping to test ideas before implementation

system thinking across devices, environments, and human behaviors

Communication and Collaboration

documenting UX process, decisions, and outcomes clearly

collaborating in interdisciplinary teams

Using Wizard-of-Oz prototyping, students simulate system behavior before technical implementation. This allows them to test, refine, and communicate how the experience works across both digital and physical touchpoints. Throughout the semester, the focus stays on research-driven design, using observed behavior and iterative testing to shape experiences that are clear, meaningful, and grounded in real contexts.